Wizards of the coast dungeon board game
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Please be aware that your use of such third party's linked website is subject to their privacy policy and terms of use, which may differ from those of Hasbro. Skip to main content. Looks super reasonable and thinking of getting it. Game Play: In Dungeon , you play an Adventurer — either a Fighter, Wizard, Thief, or Cleric — who is going room-by-room through a dungeon, exposing and fighting monsters so that you can obtain their treasure.
Criticisms: My biggest problem with this game is that, though the rules offer a few variations of play including some solo scenarios , there is no cooperative-play variation offered.
I then still had plenty of baggies to sort out my RoboRally pieces and a few other games that needed some Final Conclusion: Though the criticisms section above is rather lengthy, overall I give Dungeon high marks. Connect with. I allow to create an account. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings.
We also get your email address to automatically create an account for you in our website. Once your account is created, you'll be logged-in to this account. Disagree Agree. Notify of. Oldest Newest Most Voted. Inline Feedbacks. I've got the earliest version, with the fold-out vinyl board.
It does seem like they're missing out on a good bet by not having squares big enough for miniatures that they can then sell as an add-on to the game. We're using minis anyway! Or maybe Lego mini-figs. Just got this and ran a 4 player solo game in order to get familiar with the rules, using one of each class and basic strategies. At first it looked like the rogue was going to walk away with it as she looted all the 1st and 2nd level rooms with little problem.
The fighter was slogging along on 4th level, the wizard at the other 4th level and getting crushed by slimes. The rogue was gp from victory but had mined all the easily accessible areas when the fighter started to make a serious run. Then he lost an easy battle and the cleric swooped in to pick up his dropped loot, which included a gp gem.
The monster dropped a Secret Door free pass and suddenly the cleric was in business. The rogue was forced to clear a chamber on Level 2, and as she did the cleric swooped through the next turn and hopped into a room - losing the battle but not being pushed out of the room.
The rogue had no choice but to push on to a 3rd level room further down the corridor. The cleric won the battle and hit his goal as the wizard cracked 25K but lost the next battle and took an 11, which effectively finished him off.
Overall it was a great deal of fun and I'm looking forward to playing ti with kids and my friends. I read somewhere else that a reviewer felt that the rogue had way too much of an advantage with the secret door skills, but that was pretty quickly mitigated when two other characters found the Secret door EZPasses.
Considering how cheap this game is and how well-produced it is it's a great buy. Highly recommended froma roll-playing night. Cheers, Colin. Reported all of them Reported Reported Hi, Just a quick moderator note - when we delete a spam message we tend to actually remove it from the thread.
We're also perfectly fine with getting more than one report on the same spam message, so there's no need to make a separate post stating you've reported it. Thanks, and happy gaming!
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