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It was published by Bohemia It came out on SEGA published t Submarine Titans is a strategy-simulation game developed by Ellipse Studios. It was published by Strategy First. The game i Kalypso publi GSC World Publishing published the game. On review ag Warpips is an indie action-strategy game developed by Skirmish Mode Games. Daedalic Entertainment published the ga This large diversity of units will allow you to take part in epic battles, based on any number of battlegrounds, be they an asteroid belt or an underwater city, with armies reaching sizes of up to units.
LucasArts has likened the gameplay to AOE2, so hopefully all the depth and charm from that game will also be present in Galactic Battlegrounds.
There'll be plenty of races and units that will be instantly familiar to any Star Wars fan. No doubt ankle-biting and lightsabre kneecapping will come into the equation at some point.
Each side will have a unique collection of upgradeable technology. They'll also have special skills, such as Jedi stamina.
As well as the individual campaigns, Star Wars Galactic Battlegrounds will ship with a scenario editor that will let you create your own single or multiplayer levels to kick the force out of your mates on. You'll be able to throw in any combination of sides, settings and units into your creations, which will give you a near infinite amount of possibilities when making your ideal map. It's still early days for this project, but the Star Wars licence will undoubtedly guarantee its popularity.
As for the game itself, it's too early to make a judgement, but the fact it runs on the Age Of Empires engine certainly bodes well, even if it's already showing its age. Let's hope LucasArts makes a better job of this than it did with the dire Force Commander.
Although, that's hardly going to be difficult, is it? Learning from previous mistakes that may or may not involve the words 'Force' and 'Commander', LucasArts has taken the unprecedented step of using someone else's technology to get back on track in their latest foray into the Star Wars universe. And quite a tidy little job it is too. Star Wars: Galactic Battlegrounds combines Ensemble's Age Of Kings engine with the most popular sci-fi brand on the planet, to produce a real-time strategy experience fit for Yoda himself.
If you're a Star Wars fan, it's sheer heaven. Name a character from any of the films - Galactic Battlegrounds has them. Name your favourite battle scene - GB has it.
In fact, just to prove that they've left nothing out there's a handy databank on the main menu which contains details on everybody and everything in the game, not to mention profiles of all the races.
No doubt about it, LucasArts has crammed in every last detail, but it didn't have an engine to program so it had some time to play with. And time is what GB is all about. This epic journey through the history of the Star Wars universe contains six campaigns that each focus on a particular race. One thing we were promised with GB was that each civilisation would have unique tactical strengths and weaknesses.
Thankfully we haven't been disappointed. The Gungans for example are not the greatest of flyers and don't pack anywhere near the overall high-tech strike power of the Trade Federation. When it comes to long-range artillery attacks though, the sneaky Gungans are the undisputed masters. These irritating floppy-eared kids' favourite are also the only race capable of building underwater cities.
While this proves handy in setting up the ultimate secret base, it also means the Gungans possess wicked Bongo submarine stealth units, by far the best Naval force in the game. And then you have the air superiority of the Empire.
Any Star Wars fan knows the Empire has no equal when it comes to flying around hurting people. The Rebel Alliance meanwhile can produce Jedi Knights who are fearsome in close-combat situations and also act as priests by converting enemies. Only Wookiee berserkers and Sith Lords come close to matching the Jedi's fighting prowess.
It would have been nice to see a few multi-map missions; alas the toft technology doesn't appear to allow it. With this being such a massive feature of Earth and more recently Conquest: Frontier Wars you have to say it's a major failing. Supply routes and ammunition refills are also nonexistent; yet this is another angle more ambitious RTS developers have been experimenting with for quite a while.
Finally pathfinding on large groups of slow-moving units and for some reason artillery in particular is often quite wayward. Why does this keep happening? Surely developers have sussed the art of moving a blob safely from one side of the screen to the other by now. You may also be interested to know that your units can occasionally get blocked in by computer-controlled allies. At one point a Gungan grenade-thrower stood frozen for about half an hour between two buildings before letting my Jedi Knight pass.
As well as tactical differences, GB has plenty of graphical variety between the races. Building architecture epitomises this by emphasising the personality of its home race. All Empire constructions for example are very angular. Rebel buildings have very soft edges, and Gungan cities all have a kind of ethereal, bubbly look to them that makes you want to punch them repeatedly over and over again until they fall down. That said, the graphics are not particularly pleasant.
LucasArts has opted for only colours in order to have more units on screen at once. While on one hand this allows for the kind of battles Star Wars is famous for without your processor grinding to a halt and screaming for sweet mercy, the downside is that frankly it can look a bit shit -even if there are more than different unit types. It goes without saying that if you're the kind of person who enjoys rippling water and the odd swaying tree with their strategy games, you'll feel pretty gutted with this.
Large explosions are the only real notable graphical wonder, although the shimmering and dazzling display of the shield generator comes a close second. On the plus side you don't need a graphics accelerator card to play it. Though considerate to those select few who still run their PCs with some kind of medieval configuration, it's basically a hollow gesture for the rest of us who were forced into that essential hardware purchase years ago.
You have to say more was expected in terms of scale too. Come and join the discussion on our Forums! Second Rogue One Trailer! Rogue One released on 16 December, New Rogue One Trailer Released!
Check out the official video on the Star Wars YouTube channel below. Rogue One is slated to be released 16 December, Rogue One Teaser Trailer Released! It's a great day for the galaxy. The Force Awakens is planned to be released in theaters December 18th, You can learn more on the film's official site. Come join the discussion on our Forums! The second teaser trailer for J.
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